In order to view this page you need Flash Player 9+ support!

Get Adobe Flash player

3D Modeling & Animation



Digitally reconstructing a large and complex heritage site, for example a medieval castle, or ancient artifact for documentation, multimedia exhibition or virtual reality simulation is a challenging task that requires several digitization technologies.

Computer graphics applications provide the most powerful visualization tool for understanding the characteristics of cultural heritage objects. 3D modeling is a cornerstone of every project, especially as the modeling process cannot benefit from photogrammetry techniques (image based modeling).

In 3D computer graphics, 3D modeling (also known as meshing) is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena.

The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting, especially when reconstructing sculptures or fine detail any other 3D virtual model.

Computer animation is the process used for generating animated images by using computer graphics and can be created with a computer and animation software. Some impressive animations can be achieved even with basic programs; however the rendering can take a lot of time on an ordinary home computer.

Professional, photorealistic movie animation with high level of quality would take tens to hundreds of days to create / render on a home computer. That's why we are using a network of multi-core computer workstations networked together (render farm) to effectively act as a giant computer. The result is a computer-animated movie that can be completed in acceptable period of time.